{
  "death.attack.blue.tr.tide": "%1$s was killed by tidal waters",
  "death.attack.blue.tr.tide.player": "%1$s was killed by %2$s's tidal waters",
  "death.attack.blue.tr.tide.item": "%1$s was killed by %2$s's tidal waters",
  "death.attack.blue.tr.raiser.beam": "%1$s forgot experience is powerful",
  "death.attack.blue.tr.raiser.beam.player": "%1$s was obliterated by %2$s's experience-charged beam",
  "death.attack.blue.tr.raiser.beam.item": "%1$s was obliterated by %2$s's experience-charged beam",
  "death.attack.blue.tr.wild.trap": "%1$s was caught by a vine trap",
  "death.attack.blue.tr.wild.trap.player": "%1$s was caught by a vine trap while running from %2$s",
  "death.attack.blue.tr.wild.trap.item": "%1$s was caught by a vine trap while running from %2$s",
  "death.attack.blue.player": "%1$s was slain by %2$s",
  "death.attack.blue.player.player": "%1$s was slain by %2$s",
  "death.attack.blue.player.item": "%1$s was slain by %2$s using %3$s",
  "key.mouse.left": "Left Click",
  "key.mouse.right": "Right Click",
  "blue.gap.1": "\uE99A",
  "blue.gap.2": "\uE99B",
  "blue.gap.3": "\uE99C",
  "blue.gap.5": "\uE99D",
  "trim_material.blue.heart_of_the_sea": "Sea Heart Material",
  "trim_material.blue.nautilus_shell": "Nautilus Material",
  "trim_material.blue.nether_star": "Nether Star Material",
  "trim_material.blue.wind_charge": "Wind Material",
  "trim_material.blue.echo_shard": "Echo Shard Material",
  "trim_material.blue.dragon_egg": "Dragon Egg Material",
  "trim_material.blue.shulker_shell": "Shulker Material",
  "trim_material.blue.ender_eye": "Ender Eye Material",
  "trim_material.blue.gunpowder": "Gunpowder Material",
  "trim_material.blue.blaze_powder": "Blaze Material",
  "Wayfinder": "Wayfinder",
  "Silence": "Silence",
  "Sentry": "Sentry",
  "Shaper": "Shaper",
  "Raiser": "Raiser",
  "Snout": "Snout",
  "Spire": "Spire",
  "Coast": "Coast",
  "Dune": "Dune",
  "Flow": "Flow",
  "Host": "Host",
  "Wild": "Wild",
  "Tide": "Tide",
  "Bolt": "Bolt",
  "Ward": "Ward",
  "Rib": "Rib",
  "Vex": "Vex",
  "Eye": "Eye",
  "blue.tr.menu.abilities": "[Abilities]",
  "blue.tr.menu.abilities_hover": "Toggle Trim Ability",
  "blue.tr.menu.owners": "[Owners]",
  "blue.tr.menu.owners_hover": "Display All Trim Owners",
  "blue.tr.menu.owned_hover": "Display Owned Trims",
  "blue.menu.particles": "[Particles]",
  "blue.menu.particles_hover": "Swaps between Low, Medium, and High trim particles",
  "blue.tr.menu.trust": "[Trust]",
  "blue.tr.menu.trust_hover": "Edit Trust List",
  "blue.tr.menu.trust_compact": "Edit Trust List (Compact)",
  "blue.tr.menu.settings": "[Settings]",
  "blue.tr.menu.transfer": "[Transfer]",
  "blue.tr.menu.transfer_hover": "Open Transfer Menu",
  "blue.tr.menu.info": "[Info]",
  "blue.tr.menu.links": "[Links]",
  "blue.tr.menu.links_hover": "Version, Discord, sites, etc",
  "blue.tr.menu.give": "[Give]",
  "blue.tr.menu.give_hover": "Type the name of the templates you want after clicking this",
  "blue.tr.menu.give_hover_warn": "Only use this if they were somehow lost or its a test world",
  "blue.tr.menu.toggles": "[Toggles]",
  "blue.tr.menu.toggles_hover": "Expanded menu to toggle trim usage and objectives",
  "blue.tr.menu.export": "[Export]",
  "blue.tr.menu.world_data": "[World Data]",
  "blue.tr.menu.world_data_hover": "Receive a compact message of information regarding Trims Overhaul",
  "blue.tr.command_feedback": "If you don't care about seeing other operators running commands in chat, it's recommended to disable the %s gamerule to improve the menus",
  "blue.tr.no_equipped_trim": "You don't have a trim equipped",
  "blue.tr.not_trim_owner": "You aren't the owner of this trim",
  "blue.tr.trust.Granted": "Granted ",
  "blue.tr.trust_for": " trust for ",
  "blue.tr.trust.undo": "[Undo]",
  "blue.tr.trust.list": "[List]",
  "blue.tr.trust.Revoked": "Revoked ",
  "blue.tr.export_hover": "[Click to Copy]",
  "blue.tr.import_restore": "Click this message to restore the previous settings",
  "blue.tr.import_success": "Settings have been successfully imported.",
  "blue.tr.objective_type": "Objective Type",
  "blue.tr.objective_announcements": "Objective Announcements",
  "blue.tr.template_clearing": "Template Clearing",
  "blue.tr.require_unlock": "Require Unlock",
  "blue.tr.limit_owned_trims": "Limit Owned Trims",
  "blue.tr.random_task_defender": "Random Task Defender",
  "blue.tr.death_transfer_amount": "Death Transfer Amount",
  "blue.tr.manual_transferring": "Manual Transferring",
  "blue.tr.manual_untrimming": "Manual Untrimming",
  "blue.tr.owner_finder": "Owner Finder",
  "blue.tr.reload_message": "Reload Message",
  "blue.tr.sm.barrage": "Wind Barrage Duration",
  "blue.tr.sm.throw": "TNT Throw Cooldown",
  "blue.tr.sm.disfigure": "Disfigure Time",
  "blue.tr.sm.auto_damage": "Auto Damage",
  "blue.tr.sm.trap": "Grass Trap Limit",
  "blue.tr.sm.gamble_limit": "Gamble Limit",
  "blue.tr.sm.gamble": "Gamble Multiplier",
  "blue.tr.sm.tracker": "Tracker Range",
  "blue.tr.sm.return": "Void Return",
  "blue.tr.sm.scorch": "Strict Scorch",
  "blue.tr.sm.spawn": "Strict Spawn",
  "blue.tr.sm.ashen": "Strict Ashen",
  "blue.tr.sm.origin": "Origin-TP",
  "blue.tr.sm.aperture": "Aperture",
  "blue.tr.sm.gravity": "No Gravity",
  "blue.tr.sm.emeralds": "Bonus Emeralds",
  "blue.tr.sm.shards": "Bonus Shards",
  "blue.tr.sm.vortex": "Vortex Griefing",
  "blue.tr.import_failed": "No settings were changed",
  "blue.tr.was_changed": " was changed.",
  "blue.tr.were_changed": " were changed.",
  "blue.tr.settings_short": " Settings were changed.",
  "blue.tr.all_changed": "All settings were changed",
  "blue.tr.undo_import": "Settings have been successfully restored.",
  "blue.tr.announce_completion": "has completed the objective for",
  "blue.tr.test_world_guide": " to change trims and give yourself items",
  "blue.tr.test_world_warn": "Also ask yourself: \"Is this world important?\" before using this. If the answer is yes, run this function again.\n",
  "blue.tr.returned": " template(s) have been returned to you",
  "blue.tr.vortex_name": "Vortex",
  "blue.tr.on_cooldown": " is on cooldown",
  "blue.tr.unlock_obj": "You've unlocked the objective for",
  "blue.adv_root_title": "Blue's Datapacks",
  "blue.adv_root.desc_1": "Direct any bugs or suggestions to ActuallyBlue on the Discord server, clickable link in the ",
  "blue.adv_root.desc_2": " menus",
  "blue.tr.adv.amethyst.desc": "Vanity / Particles",
  "blue.tr.adv.material": " Material",
  "blue.tr.adv.bolt.desc": "Builders who learn to guide copper and currents alike can shape the world to be their own",
  "blue.tr.adv.coast.desc": "Shipwrecks and ocean ruins hide more than treasure, they boost what you can pull from the sea",
  "blue.tr.adv.custom_materials.title": "Custom Materials",
  "blue.tr.adv.custom_materials.desc": "Combine them with their corresponding trim to greatly empower its abilities",
  "blue.tr.adv.dune.desc": "Deserts burn strength into those who endure their storms and shifting ground",
  "blue.tr.adv.eye.desc": "Even sight cannot be trusted, for as what can be seen is not real; it's merely a show",
  "blue.tr.adv.flow.desc": "The ground seems distant when you're trained at staying off through mastery over wind",
  "blue.tr.adv.menu.desc": "Opens the main menu, where you can then view server settings, transfer trims, view all trim owners, and more.",
  "blue.tr.adv.objectives.title": "Objectives",
  "blue.tr.adv.objectives.desc": "Be the first one to find the templates and complete its objective before anyone else to obtain usable templates alongside ownership over it.",
  "blue.tr.adv.mats.title": "Trim Materials",
  "blue.tr.adv.mats.desc": "Every material has a unique effect as mentioned here. Vanilla increases attributes while custom ones empower a specific trim.",
  "blue.tr.adv.owner.title": "Ownership",
  "blue.tr.adv.owner.desc": "The first one to complete an objective becomes the owner of said trim, with only them being able to hold the templates or use its powers, but it can be transferred.",
  "blue.tr.adv.combat.title": "Combat Timer",
  "blue.tr.adv.combat.desc": "Taking damage from enemies will put you in combat, which will either enable or restrict the use of certain abilities, depending on the situation.",
  "blue.tr.adv.keep_inv.title": "Keep Inventory",
  "blue.tr.adv.keep_inv.desc": "Dropped trims will teleport back into your inventory whenever you respawn. If you were killed by a player, then they'll instead receive one trim from your inventory, alongside ownership over them.",
  "blue.tr.adv.protection.title": "Template Protection",
  "blue.tr.adv.protection.desc": "Multiple systems are in place to make trims nearly impossible to lose (since only 4 templates exist without commands), such as item immortality and low-durability trim removal. However, none of them can interfere with crafting menus or vanishing curse, so be careful.",
  "blue.tr.adv.q1.title": "Objective Not Working",
  "blue.tr.adv.q1.desc": "If you're positive you're doing it correctly, then the objective has either already been completed, or the server has changed it to another type.",
  "blue.tr.adv.q2.title": "Finding Trim Owner",
  "blue.tr.adv.q2.desc": "Wearing a trim you don't own will create a faint particle in the direction of its owner if they're online.",
  "blue.tr.configurable": " (Configurable)",
  "blue.tr.adv.q3.title": "Custom Materials Not Working",
  "blue.tr.adv.q3.desc": "They only buff their single corresponding trim. You'll get a message whenever you get the right combination.",
  "blue.tr.adv.q4.title": "Do Materials Work?",
  "blue.tr.adv.q4.desc": "Yes, just most bonuses are barely noticeable.",
  "blue.tr.adv.q5.title": "Trim Doesn't Work",
  "blue.tr.adv.q5.desc": "Make sure you're wearing the full set with it enabled as its owner. Check both in the main menu",
  "blue.tr.adv.host.desc": "Protection is about more than shields, but the joined effort of keeping your entire group alive",
  "blue.tr.adv.vanilla_materials.title": "Vanilla Materials",
  "blue.tr.vanilla_mat.note": " (~10%% Buff)",
  "blue.tr.adv.netherite.desc": "Iron and Diamond",
  "blue.tr.adv.raiser.desc": "Mastery of experience is proven not by books, but by the foes you continue to burn down with them",
  "blue.tr.adv.rib.desc": "Ash and bone remember fire, charged flames upheld, strikes spreading the Wither's influence",
  "blue.tr.adv.sentry.desc": "Enduring countless raids can sharpen your aim and your defense, making it easier than ever before",
  "blue.tr.adv.shaper.desc": "The survival of countless explosions tends to be redirected to the power of true demolition",
  "blue.tr.adv.silence.desc": "Surpassing the Wardens granted you their secrets, inflicting the fear you conquered to those around",
  "blue.tr.adv.snout.desc": "Those who've seen every possible outcome know just how unpredictable the exchange can be",
  "blue.tr.adv.spire.desc": "Endless skies lift the chosen upward, their natural guidance surpassing even the Dragon's",
  "blue.tr.adv.tide.desc": "Conquering the oceans brings forth its tidal mastery, empowering itself in any similar territory",
  "blue.tr.adv.trim_sets.title": "Trimmed Sets",
  "blue.tr.adv.trim_sets.desc": "Wearing the full set of a trim will grant multiple unique passives and abilities (if owned)",
  "blue.tr.trims_overhaul": "Trims Overhaul",
  "blue.tr.adv.root.desc": "Give each trim unique powers while making them only obtainable via quests",
  "blue.tr.adv.vex.desc": "Enemies caught away from allies quickly realize how punishing their disadvantage can be",
  "blue.tr.adv.ward.desc": "Blocking strike after strike eventually becomes second nature, turning defense into offense",
  "blue.tr.adv.wayfinder.desc": "Exploring structure after structure sharpens your sense of direction, making paths feel shorter than they are",
  "blue.tr.adv.wild.desc": "Taming the world reveals more than loyalty; it brings new strength to the nature around you",
  "blue.tr.curist_name": "The Curist",
  "blue.tr.curist": "Cure 7 Zombie Villagers",
  "blue.Low": "Low",
  "blue.Medium": "Medium",
  "blue.High": "High",
  "blue.tr.open_modrinth": "Opens the official Modrinth page",
  "blue.tr.was_updated": "was updated.\n",
  "blue.tr.was_installed": "has been installed.\n",
  "blue.tr.tutorial.completion_title": "Objective Completed",
  "blue.tr.tutorial.completion": " You've completed your first objective! Now you're the owner of this trim, and nobody else can use or obtain it.",
  "blue.tr.tutorial.completion_extra": "\n - Here are some mini hover-guides to help out: ",
  "blue.tr.tutorial.template_hover": "The 4 glowing templates you got are the only to exist, so don't lose them\nYou can un-trim your armor by placing a Smithing Table on top of another, and there are plenty of systems to prevent permanently losing templates - except through crafting.",
  "blue.tr.tutorial.ownership_hover": "The only way you lose your ownership or someone else gains it is:\n1) You transfer it to someone else via the [Transfer] menu\n2) A player kills you and steals your ownership, based on settings\n3) It's manually revoked by a server administrator\n\nThere's also a menu to view all trim owners, click for a shortcut.",
  "blue.tr.tutorial.materials_hover": "Every trim 'synergizes' with a single, specific material, but it isn't required to use them so customize your armor however you want.\nVanilla materials add another to the 'stack' as if you had 6 pieces on in total\nCustom materials will empower the trim, granting it more abilities\n\nPress ",
  "blue.tr.tutorial.materials_hover_4": " to open the advancements page, where you can view all materials.",
  "blue.tr.tutorial.settings_hover_1": "Some trims can have their abilities customized by the server, so you should make sure the ability you're about to rely on wasn't changed.",
  "blue.tr.tutorial.settings_hover_2": "\nClick here for a shortcut to the [Trim Settings] page",
  "blue.tr.delete_confirmation": "--------------------\nDelete Trims Overhaul?\n    ",
  "blue.tr.delete_hover": "Prevents you from accidentally accepting.",
  "blue.tr.was_revoked": "has been revoked",
  "blue.tr.has_lost": "has lost",
  "blue.tr.cancelled_delete": "- Deletion Cancelled",
  "blue.tr.no_delete_confirmation": "You don't have deletion confirmation, please run the remove_trims_overhaul debug function first.",
  "blue.tr.clear": "Clear",
  "blue.tr.doc": "Doc",
  "blue.tr.trim_abilities": "Trim Abilities",
  "blue.tr.info.first": "[First]",
  "blue.tr.info.first_message": "First Message",
  "blue.tr.info.second": "[Second]",
  "blue.tr.info.second_message": "Second Message",
  "blue.tr.info.third": "[Third]",
  "blue.tr.info.third_message": "Third Message",
  "blue.tr.info.fourth": "[Fourth]",
  "blue.tr.info.fourth_message": "Fourth Message",
  "blue.tr.info.completion": "[Completion]",
  "blue.tr.info.empowerment": "[Empowerment]",
  "blue.tr.Version": "Version ",
  "blue.tr.datapack_by": "          Datapack by ",
  "blue.resource_pack_button": "[Resource Pack]",
  "blue.tr.open_resource_pack": "Opens the official Resource Pack page",
  "blue.tr.resource_pack_info": "\nSemi-optional. Needed for armor using custom materials,\nand fixes menu spacing. Also adds language support",
  "blue.tr.c_button": "[C]",
  "blue.modrinth_button": "[Modrinth]",
  "blue.discord_button": "[Discord]",
  "blue.tr.open_discord": "Opens the official Discord link",
  "blue.github_button": "[GitHub]",
  "blue.tr.open_github": "Opens the official Github page",
  "blue.wiki_button": "[Wiki]",
  "blue.tr.open_wiki": "Opens the official Wiki page",
  "blue.beg_for_followers": "If you've enjoyed this project, then\n please consider following on Modrinth",
  "blue.tr.bolt_title": "Bolt Trim • The Conductive",
  "blue.tr.placement_name": "Placement",
  "blue.tr.placement_description": "Throw copper blocks to temporarily place and conduct between you and them. Only one can exist at a time. Players in the path are zapped; making them spin with Nausea, while you gain Speed.",
  "blue.tr.builder_name": "Builder",
  "blue.tr.builder_description_1": "Various permanent buffs, mainly for building\n               -  +70%% Block Reach\n               -  +60%% Step Height ",
  "blue.tr.builder_hover": "Normally 15/16th of a block, so you can't step up full blocks unless you're on something like carpet.",
  "blue.tr.builder_description_2": "               -  +40%% Mining Efficiency",
  "blue.tr.overcharge_name": "Overcharge",
  "blue.tr.overcharge_description": "Getting struck by lightning 'Overcharges' you, giving you long Speed, Glowing, Haste, and you periodically zap nearby players throughout it.",
  "blue.tr.synergizes": "Synergizes with",
  "blue.tr.cannot_empower": "cannot be empowered.",
  "blue.tr.coast_title": "Coast Trim • The Angler",
  "blue.tr.fire_name": "Fire!",
  "blue.tr.harpoon_name": "Harpoon",
  "blue.tr.fisher_name": "Fisher",
  "blue.tr.pirate_name": "Pirate",
  "blue.tr.pirate_description": "Gain extra luck while in a shipwreck.",
  "blue.tr.dune_title": "Dune Trim • The Deserted",
  "blue.tr.raisure_name": "Raisure",
  "blue.tr.sandstorm_name": "Sandstorm",
  "blue.tr.geyser_name": "Geyser",
  "blue.tr.geyser_description": "Sand landing on recently placed sand creates a geyser that burns enemies and heals allies.",
  "blue.tr.archeologist_name": "Archeologist",
  "blue.tr.archeologist_description": "Gain Luck while brushing any block.",
  "blue.tr.endurance_name": "Endurance",
  "blue.tr.endurance_description": "Periodic Fire Resistance and permanent Attack Damage while in sandy biomes. Doubled if in a Desert Temple.",
  "blue.tr.novelty_name": "Novelty",
  "blue.tr.novelty_description": "Water bottles act like weak Golden Apples, restoring hunger and health.",
  "blue.tr.eye_title": "Eye Trim • The Watcher",
  "blue.tr.reveal_name": "Reveal",
  "blue.tr.stalk_name": "Stalk",
  "blue.tr.stalk_description": "Mark players visible through a Spyglass. Each player builds a charge, where you can release when it's full to 'Scare' them all, dealing medium damage with debuffs and a loud noise.",
  "blue.tr.alarm_name": "Alarm",
  "blue.tr.alarm_description": "Alerts you when players enter or leave your Stronghold. You gain Speed and Invisibility while in it.",
  "blue.tr.alarm_hover": "Selects the first Stronghold you enter with Eye equipped, and it cannot be moved. Holding an Eye of Ender will trace the Stronghold.",
  "blue.tr.unseen_name": "Unseen",
  "blue.tr.unseen_description": "Immunity to Glowing.",
  "blue.tr.not_unlocked": "You haven't unlocked this message yet.",
  "blue.tr.Empowerment": "Empowerment",
  "blue.tr.disfigure_name": "Disfigure",
  "blue.tr.grand_reveal_name": "Grand Reveal",
  "blue.tr.ghostly_stalk_name": "Ghostly Stalk",
  "blue.tr.ghostly_stalk_description": "Stalk slows marked players, and 'Scare' applies a significant amount of %s.",
  "blue.tr.haunted_alarm_name": "Haunted Alarm",
  "blue.tr.haunted_alarm_description": "Players in your Stronghold suffer permanent Slowness, Glowing, and low %s.",
  "blue.tr.presence_name": "Presence",
  "blue.tr.presence_description": "Nearby glowing player receive low %s, regardless of source.",
  "blue.tr.fear_name": "Fear",
  "blue.tr.flow_title": "Flow Trim • The Airborne",
  "blue.tr.gravity_name": "Gravity",
  "blue.tr.gravity_description": "Permanent reduced Gravity. Reduced further in Trial Chambers.",
  "blue.tr.graceful_name": "Graceful",
  "blue.tr.graceful_description": "Increased Safe-Fall Distance and Attack Knockback, with reduced Fall Damage.",
  "blue.tr.air_flow_name": "Air Flow",
  "blue.tr.air_flow_description": "Permanent Wind Charged, with brief Water Breathing upon entering water.",
  "blue.tr.wind_barrage_name": "Wind Barrage",
  "blue.tr.wind_barrage_description": "Dropping 60+ Wind Charges at once while high in the air will start 'Wind Barrage', causing you to float upwards before rapidly blasting a hundred empowered Wind Charges where you're looking over a few seconds.",
  "blue.tr.wind_barrier_name": "Wind Barrier",
  "blue.tr.wind_barrier_description": "Deflect nearby projectiles, and absorb thrown Wind Charges. Empower your own thrown Wind Charges if high in the air.",
  "blue.tr.gust_name": "Gust",
  "blue.tr.gust_description": "The first Wind Charge you throw while high in the air will empower it even further and propel yourself in the opposite direction. Refreshes when landing or using Wind Burst.",
  "blue.tr.true_gravity_name": "True Gravity",
  "blue.tr.true_gravity_description": "Gravity is reduced further when looking up, but increased when looking down and sneaking.",
  "blue.tr.host_title": "Host Trim • The Guardian",
  "blue.tr.morale_name": "Morale",
  "blue.tr.morale_description": "Nearby Villagers gain strong buffs, players get 40%% Resistance. Gain Resistance equal to what you grant.",
  "blue.tr.sacrifice_name": "Sacrifice",
  "blue.tr.sacrifice_description": "Take true damage based on damage to allies.",
  "blue.tr.exchange_name": "Exchange",
  "blue.tr.exchange_description": "Hold sneak to swap places with an ally, even through blocks. Both gain Invisibility and Regeneration. If they're low, double the speed and sacrifice health if possible.",
  "blue.tr.raiser_title": "Raiser Trim • The Experienced",
  "blue.tr.proficiency_name": "Proficiency",
  "blue.tr.proficiency_description": "Gain permanent Movement Speed, Attack Speed, and Attack Damage based on your experience level.",
  "blue.tr.piercer_name": "Piercer",
  "blue.tr.piercer_description": "Hold sneak with nothing in your hand after being hit recently to shoot out a Resistance-piercing beam. Rapidly drains experience, but halved when in Old Growth biomes.",
  "blue.tr.conversion_name": "Conversion",
  "blue.tr.conversion_description": "Hold an Experience Bottle to instead spray harmless orbs, not equal to drained experience.",
  "blue.tr.magnetic_name": "Magnetic",
  "blue.tr.magnetic_description": "Experience orbs move towards you from twice the normal distance.",
  "blue.tr.rib_title": "Rib Trim • The Ashen",
  "blue.tr.wither_skull_description": "%s + %s to shoot out a simple Wither Skull.",
  "blue.tr.cursed_deflect_name": "Cursed Deflect",
  "blue.tr.cursed_deflect_description": "Reflected fireballs fly twice as fast and hit three times harder. ",
  "blue.tr.cursed_deflect_hover": "This doesn't give a way to spawn fireballs. Intended to be used with Ghasts, like the quest.",
  "blue.tr.decapitation_name": "Decapitation",
  "blue.tr.decapitation_description": "Wither Skeletons have an increased chance to drop skulls.",
  "blue.tr.infliction_name": "Infliction",
  "blue.tr.infliction_description": "Hitting non-burning players has a chance to make your next hit apply strong, short wither.",
  "blue.tr.ashen_origin_name": "Ashen Origin",
  "blue.tr.flaming_aegis_name": "Flaming Aegis",
  "blue.tr.flaming_aegis_description": "At low health, burn all nearby projectiles (except Tridents and your own) while periodically scorching nearby enemies.",
  "blue.tr.innate_heat_name": "Innate Heat",
  "blue.tr.innate_heat_description": "Wither Skull and Cursed Deflect leave a long trail of mild damage.",
  "blue.tr.nether_regulation_name": "Nether Regulation",
  "blue.tr.nether_regulation_description": "You and your vehicle gain permanent Wither immunity and Fire Resistance.",
  "blue.tr.sentry_title": "Sentry Trim • The Sentinel",
  "blue.tr.ballista_name": "Ballista",
  "blue.tr.ballista_hover": "It needs to be fully charged to empower the shot.\nHigher effect levels don't change the charge speed or sounds.",
  "blue.tr.sharpshooter_name": "Sharpshooter",
  "blue.tr.sharpshooter_description": "Plain arrows deal more damage, doubled if inside a village.",
  "blue.tr.defender_name": "Defender",
  "blue.tr.defender_description": "Gain buffs based on nearby Raiders. One will always be targeted, and killing them will improve the buffs and drop bonus Emeralds based on luck.",
  "blue.tr.defender_hover": "Killing the targeted Raider will give the same ambient effects except longer and higher level, but the level reduces over time, meaning you can \"chain\" kills easier.",
  "blue.tr.protected_name": "Protected",
  "blue.tr.shaper_title": "Shaper Trim • The Demolitionist",
  "blue.tr.controlled_demolition_name": "Controlled Demolition",
  "blue.tr.controlled_demolition_description": "Drop TNT onto the ground to immediately place it, fuse scaling on server difficulty.",
  "blue.tr.explosive_expert_name": "Explosive Expert",
  "blue.tr.explosive_expert_description": "Take significantly reduced damage from most explosions based on server difficulty. Completely negated when in Old Growth biomes.",
  "blue.tr.undermine_name": "Undermine",
  "blue.tr.undermine_description": "Breaking weak blocks while sneaking also breaks the block below it. This can apply to nearby players.",
  "blue.tr.undermine_hover": "Dirt, Gravel, Stone, Cobblestone, Andesite,\nGranite, Diorite, and Non-Deepslate Ores.",
  "blue.tr.not-so_controlled_demolition_name": "Not-so Controlled Demolition",
  "blue.tr.not-so_controlled_demolition_description": "Dropping TNT will immediately launch it forwards. Short cooldown, with the explosion strength, speed, and fuse scaling on server difficulty.",
  "blue.tr.impact_blast_name": "Impact Blast",
  "blue.tr.explosive_master_name": "Explosive Master",
  "blue.tr.explosive_master_description": "Gain a few more effects when taking explosion damage, on top of the damage reduction.",
  "blue.tr.silence_title": "Silence Trim • The Darkened",
  "blue.tr.serenity_name": "Serenity",
  "blue.tr.darkness_description": "Nearby players will be inflicted with Darkness. If they're in the Deep Dark, apply %s as well.",
  "blue.tr.true_vision_name": "True Vision",
  "blue.tr.true_vision_description": "Immunity to Darkness and Blindness.",
  "blue.tr.muffle_name": "Muffle",
  "blue.tr.muffle_description": "When a player is muffled, most of their sounds immediately end with constant background noise.",
  "blue.tr.warden_imitation_name": "Warden Imitation",
  "blue.tr.sculk_ally_name": "Sculk Ally",
  "blue.tr.sculk_ally_description": "Wardens will not target you unless you have attacked them at least once, where then they'll be extra angry.",
  "blue.tr.vortex_description": "Dropping half a stack of Echo Shards at once will temporarily reduce your armor to launch a sonic sphere forwards. When it touches a block, it'll pull every nearby mob closer as it charges up, before unleashing a catastrophic burst of damage based on distance and applying long %s to all nearby players.",
  "blue.tr.harvester_name": "Harvester",
  "blue.tr.harvester_description": "Killing a mob near a Sculk Catalyst gives bonus Echo Shards based on luck.",
  "blue.tr.snout_title": "Snout Trim • The Gambler",
  "blue.tr.gamble_name": "Gamble! (Not endorsed)",
  "blue.tr.gamble_description": "Dropping gold will begin offering it to the Piglin Gods, giving a very random effect or ability. The more gold that's in the item stack, the more likely it'll be positive.",
  "blue.tr.gamble_hover_1": "The dice visual represents the effect type\n",
  "blue.tr.gamble_hover_2": "Even numbers = positive effects (⚁, ⚃, ⚅)\n",
  "blue.tr.gamble_hover_3": "Odd numbers = negative effects (⚀, ⚂, ⚄)\n\n",
  "blue.tr.gold_lord_name": "Gold Lord",
  "blue.tr.gold_lord_description": "Reduce how indecisive Piglins are, making them trade faster based on how much gold you're wearing.",
  "blue.tr.gluttony_name": "Gluttony",
  "blue.tr.piglin_description": "Permanent high Haste with all golden tools, and Fire Resistance in bastions.",
  "blue.tr.spire_title": "Spire Trim • The Elevated",
  "blue.tr.guidance_name": "Guidance",
  "blue.tr.guidance_hover": "Gives the Slow Falling from Weightless Field\nLower cooldown while in the End.",
  "blue.tr.high_jump_name": "High Jump",
  "blue.tr.high_jump_description": "Permanent high Jump Boost, increased in the End.",
  "blue.tr.weightless_field_name": "Weightless Field",
  "blue.tr.weightless_field_description": "Nearby mobs lose gravity. Holding sneak gives you Slow Falling.",
  "blue.tr.origin_name": "Origin",
  "blue.tr.origin_description": "While in the End, gain extra Armor and Attack Damage, with immunity to Endermen. Reach the End by surpassing the overworld's height. ",
  "blue.tr.void_aperture_name": "Void Aperture",
  "blue.tr.void_aperture_description": "Falling into the End's void opens a temporary portal that anything can follow through. Only you gain fall immunity until landing. ",
  "blue.tr.reversal_name": "Reversal",
  "blue.tr.void_plunge_name": "Void Plunge",
  "blue.tr.void_plunge_hover": "Damage activates at 75/100%% charge (3/4 rings)\n25/50%% charge instead reduces the cooldown by half.\n'Guidance' can be used immediately after using 'Void Plunge'.",
  "blue.tr.blastobreath_name": "Blast'o'Breath",
  "blue.tr.blastobreath_description": "Dragon breath becomes throwable, creating a damage pool where it lands. Only one at a time.",
  "blue.tr.tide_title": "Tide Trim • The Tidal",
  "blue.tr.aquatic_name": "Aquatic",
  "blue.tr.aquatic_description": "Gain effects based on if you're in rain, water, and/or oceans.",
  "blue.tr.conduit_description": "Holding a Conduit will give you and nearby players its effect.",
  "blue.tr.technique_name": "Technique",
  "blue.tr.technique_description": "Melee hits with Tridents deal additional damage.",
  "blue.tr.long_thorns_name": "Long Thorns",
  "blue.tr.long_thorns_description": "Deal a small amount of damage to ranged attackers. Deals double damage in Ocean Monuments.",
  "blue.tr.reservoir_name": "Reservoir",
  "blue.tr.reservoir_description": "Build up 'Tidal Stacks' based on how much you use Aquatic or drink Water Bottles. Being in a Ocean Monument increases the recharge speed way more than the others.",
  "blue.tr.tidal_burst_name": "Tidal Burst",
  "blue.tr.tidal_burst_description": "while holding a Trident to unleash a burst of damage that goes through hit-immunity. Costs 1 'Tidal Stack' and is stronger in water.",
  "blue.tr.tidal_surge_name": "Tidal Surge",
  "blue.tr.vex_title": "Vex Trim • The Isolator",
  "blue.tr.lunge_name": "Lunge",
  "blue.tr.vulnerability_name": "Vulnerability",
  "blue.tr.double_strike_name": "Double-Strike",
  "blue.tr.isolation_name": "Isolation",
  "blue.tr.triple_strike": " ('Triple-Strike')\nKilling a target extends the initial bonus",
  "blue.tr.ward_title": "Ward Trim • The Aegis",
  "blue.tr.kinetic_deflection_name": "Kinetic Deflection",
  "blue.tr.kinetic_deflection_description": "Store damage blocked with a shield. Upon release, spawn a large supportive field if you're looking down, otherwise spawn a fast, heavy-knockback barrier.",
  "blue.tr.warded_defense_name": "Warded Defense",
  "blue.tr.warded_defense_description": "Extra armor toughness in the Deep Dark.",
  "blue.tr.last_resort_name": "Last Resort",
  "blue.tr.last_resort_description": "Taking heavy damage knocks everything back, then deals an aftershock of damage at the cost of armor durability, but heals you.",
  "blue.tr.stonewall_name": "Stonewall",
  "blue.tr.stonewall_description": "Extra Armor and Knockback Resistance(s) while sneaking with a shield.",
  "blue.tr.wayfinder_title": "Wayfinder Trim • The Traveler",
  "blue.tr.grapple_name": "Grapple",
  "blue.tr.grapple_description": "Fishing Rods pull you towards it upon block collision, at the cost of most of its durability.",
  "blue.tr.nimble_name": "Nimble",
  "blue.tr.nimble_description": "to give yourself temporary Slow Falling.",
  "blue.tr.explorer_name": "Explorer",
  "blue.tr.traversal_name": "Traversal",
  "blue.tr.true_wayfinder_name": "True Wayfinder",
  "blue.tr.true_wayfinder_description": "ⓜ Throughout your travels, you've learned your trim synergizes with Nether Stars.",
  "blue.tr.expert_wayfinder": "Expert Wayfinder",
  "blue.tr.warp_name": "Warp",
  "blue.tr.warp_description": "Holding a lodestone-bound compass in your offhand (while standing still, without being hit recently) will charge up a teleport, eventually warping to said lodestone and breaking the compass.",
  "blue.tr.locator_name": "Locator",
  "blue.tr.locator_description": "Standing on path-like blocks OR holding a map, while sneaking, will locate the nearest player, with a faint particle trail. ",
  "blue.tr.locator_hover": "By default, has a maximum range of 240 blocks.\nCan be configured by the server to make it infinite or completely disable it.",
  "blue.tr.explorer_2_description": "Increased maximum Speed from continuously sprinting.",
  "blue.tr.master_wayfinder": "Master Wayfinder",
  "blue.tr.spectral_warp_name": "Spectral Warp",
  "blue.tr.spectral_warp_description": "Recovery Compasses can now be used with Warp. Teleports slower, but leads to your last death. Still breaks the compass.",
  "blue.tr.paired_locator_name": "Paired Locator",
  "blue.tr.paired_locator_description": "'Locator' will now track the player closest to the first player.",
  "blue.tr.explorer_3_description": "Increased base sprinting Speed, and maximum Speed from continuously sprinting. Your food can no longer go below a certain amount.",
  "blue.tr.trailblazer_name": "Trailblazer",
  "blue.tr.trailblazer_description": "Sprinting for long enough will increase your Speed a significant amount, leaving a trail that gives other players a lower amount of Speed.",
  "blue.tr.safe_return_name": "Safe Return",
  "blue.tr.safe_return_description": "Falling into the Overworld's void will teleport you back to the surface.",
  "blue.tr.wild_title": "Wild Trim • The Verdant",
  "blue.tr.florist_name": "Florist",
  "blue.tr.florist_description": "%s + %s with any small flower to consume it, giving its suspicious stew effect and saturation.",
  "blue.tr.zoologist_name": "Zoologist",
  "blue.tr.zoologist_description": "Gain debuff immunities and positive effects based on the amount of tamed animals nearby. Add 3 to this counter when in a Jungle.",
  "blue.tr.natures_gift_name": "Nature's Gift",
  "blue.tr.natures_war_name": "Nature's War",
  "blue.tr.natures_war_description": "Nearby TNT thrown by Shaper will be snatched out of the air and disassembled.",
  "blue.tr.grass_trap_name": "Grass Trap",
  "blue.tr.sting_name": "Sting",
  "blue.tr.grounded_name": "Grounded",
  "blue.tr.grounded_description": "Standing on dirt or grass without short grass will rarely make it grow more, giving you Haste and Saturation.",
  "blue.tr.trim_settings": "\n [Trim Settings]",
  "blue.tr.menu.trim_settings_hover": "Trim Ability Customization",
  "blue.tr.creative.settings": "If you're an operator, you can click on any of the text above to cycle between its options, with more buttons in the first menu, assuming you stay in Creative mode.\n\nCreative players also bypass some settings (amongst plenty of other things), with the most notable ones being 'Manual Transfer' and 'Template Clearing'",
  "blue.tr.disabled_trims": "Disabled Trims",
  "blue.tr.completed_objectives": "Completed Objectives",
  "blue.tr.skip_tutorials": " Woah.. you've skipped all the tutorials!",
  "blue.tr.tutorials.skip_hover": "If that's cause you've played before, then thanks for staying.\n(And if not, well, then thanks for using my pack in the first place)",
  "blue.tr.no_owned_trims": "You don't own any trims.",
  "blue.tr.no_transfer_target": "Failed to find a player in front of you",
  "blue.tr.tutorial.transfer_hover": "The target needs to be within 6 blocks and not completely invisible\n\nIf you're having trouble with the direct armor method, try using templates.\nYou can untrim your armor by placing a Smithing Table on top of another.",
  "blue.tr.transfer": "Transfer",
  "blue.tr.to": "to",
  "blue.tr.confirm": "CONFIRM",
  "blue.tr.confirm_warn": "This cannot be undone",
  "blue.tr.sm.barrage_hover": "Duration of Flow's 'Wind Barrage'  •  Default: 210 (10.5s)",
  "blue.tr.sm.negative_disable": "\nSet to -1 to disable the usage of this ability.",
  "blue.tr.sm.throw_hover": "Cooldown for Shaper's throwable TNT  •  Default: 15 (0.75s)",
  "blue.tr.sm.ward_auto_hover": "The speed Ward's shield \"takes\" damage over time  •  Default: 6",
  "blue.tr.sm.ward_auto_hover_note": "\nOnly noticeable in intervals of 3",
  "blue.tr.sm.trap_hover": "Maximum amount of Wild's 'Grass Traps'  •  Default: 6",
  "blue.tr.sm.gamble_limit_hover": "Maximum amount of 'Gamble' rolls at a time  •  Default: 4",
  "blue.tr.sm.gamble_hover": "Positive effect multiplier for Snout's 'Gamble'  •  Default: 15 (1.5x)",
  "blue.tr.tutorial.creative": " Hey %s, If this is your first time managing a Trims Overhaul server, hover this message for some info.",
  "blue.tr.tutorial.creative_hover": "If you're an operator, you can give yourself ownership and templates by running %s - ideally only for testing\n\nAs an operator, you can click on the setting names (inside the settings menu) to change them, or run %s as a shortcut.\n\nYou also get more buttons in the menus while in creative\n\nIf you want more help, click here to join the Discord.",
  "blue.tr.tutorial.new_player": "Psst, hover me if you're new to Trims Overhaul",
  "blue.tr.tutorial.new_player_note": "(Almost all of this can be customized)",
  "blue.tr.alarm_left": " has left the Stronghold",
  "blue.tr.alarm_enter": " has entered the Stronghold",
  "blue.tr.no_stronghold": "You need to enter a Stronghold to select it ",
  "blue.tr.fear_amount": "%s has %s.%ss of Fear",
  "blue.tr.scare": "Scare",
  "blue.tr.ability_available": " is now available",
  "blue.tr.tutorial.drop_1": "\n You need to hold ",
  "blue.tr.left_control": "LEFT-CONTROL",
  "blue.tr.tutorial.drop_2": " when pressing ",
  "blue.tr.tutorial.drop_hover": "If that doesn't work, search how to drop multiple items at once online\nOr, open your inventory, drag it out, then click.",
  "blue.tr.tutorial.piercer_combat": "\n You are in combat",
  "blue.tr.tutorial.piercer_but": ", but ",
  "blue.tr.tutorial.piercer_no_level": "you aren't high enough level (20+)",
  "blue.tr.tutorial.piercer_name": " to use 'Piercer'",
  "blue.tr.tutorial.piercer_hover": "'Combat' is just an invisible timer that means you've been hit by something recently.",
  "blue.tr.tutorial.piercer_no_combat": "\n You aren't in combat",
  "blue.tr.tutorial.piercer_and": ", and ",
  "blue.tr.tutorial.piercer_level": "you are high enough level (20+) to use 'Piercer'",
  "blue.tr.ashen_trance": "Ashen Trance",
  "blue.tr.gamble.apple_replica": "Apple Replica",
  "blue.tr.gamble.greataxe": "Greataxe",
  "blue.tr.gamble.self_curse": "Self Curse",
  "blue.tr.gamble.damage": "Damage",
  "blue.tr.gamble.strong_effect": "Strong Effect",
  "blue.tr.gamble.glow_burst": "Glow Burst",
  "blue.tr.gamble.halt": "Halt",
  "blue.tr.gamble.hostile_immunity": "Hostile Immunity",
  "blue.tr.gamble.muffled": "Muffled",
  "blue.tr.gamble.negative_slow": "Negative Heavy Slow",
  "blue.tr.gamble.positive_slow": "Positive Heavy Slow",
  "blue.tr.gamble.lightning": "Lightning",
  "blue.tr.gamble.negative_experience": "Negative Experience",
  "blue.tr.gamble.overlord": "Overlord",
  "blue.tr.gamble.positive_experience": "Positive Experience",
  "blue.tr.gamble.punishers": "Punishers",
  "blue.tr.gamble.scramble": "Scramble",
  "blue.tr.gamble.throwing_one": "Throwing LVL.1",
  "blue.tr.gamble.throwing_two": "Throwing LVL.2",
  "blue.tr.gamble.throwing_three": "Throwing LVL.3",
  "blue.tr.gamble.tunes": "☺ ♫ Tunes ♫ ☺",
  "blue.tr.gamble.withdrawal": "Withdrawal",
  "blue.tr.spire_throw_cd": "You can only throw one at a time",
  "blue.tr.spire_disabled": "Spire's ability to teleport to the End is disabled",
  "blue.tr.important_compass": "This compass appears to be important to another datapack.",
  "blue.tr.too_close": "Too close to another trap",
  "blue.tr.stole_ownership": " has stolen your ownership over ",
  "blue.tr.stolen_hover_1": "Dying to a player will transfer trims to them, based on the 'Death Transfer' setting.\n",
  "blue.tr.stolen_hover_2": "Click here for a shortcut to the main menu",
  "blue.tr.tutorial.death_singular": "A player got you to low health! Dying to them will transfer ownership over one of the trims in your inventory",
  "blue.tr.tutorial.death_hover": "The amount can be seen and/or customized in the [Settings] menu.",
  "blue.tr.tutorial.death_plural": "A player got you to low health! Dying to them will transfer ownership over multiple trims in your inventory",
  "blue.tr.tutorial.resources_title": "Trims Resources",
  "blue.tr.tutorial.resources": " If you haven't already and you want to fix armor using custom materials, a few death messages, and some weird spacing; then download the resource pack ",
  "blue.tr.tutorial.here": "[HERE]",
  "blue.tr.tutorial.here_hover": "Opens the official resource pack page\nThe latest version should work regardless.",
  "blue.tr.tutorial.copy": "[COPY]\n",
  "blue.tr.tutorial.pickup_title": "Objective Unlocking",
  "blue.tr.tutorial.pickup_1": " Templates will be cleared from your inventory upon picking them up, as they're instead used to unlock its corresponding, ",
  "blue.tr.tutorial.pickup_2": "hidden objective",
  "blue.tr.tutorial.pickup_3": " which you need to complete before anyone else to obtain permanent ones, alongside its powers.",
  "blue.tr.tutorial.pickup_hover": "The template clearing and requirement can both be configured on the server.\nIf you don't want objectives to be secretive, you can check out the official wiki in the [Links] menu.",
  "blue.tr.ask_transfer": " What trim do you want to transfer?",
  "blue.tr.confirmation": " Confirmation",
  "blue.tr.transfer_failed": " Something went wrong with your transfer. Confirm you own the trim you're attempting to transfer and that you selected the right one with the right items.",
  "blue.tr.transfer_blacklist": "has been blacklisted from getting",
  "blue.tr.given_ownership": "You've been given ownership over ",
  "blue.tr.info_shortcut": "Click here for a shortcut to the info menu",
  "blue.tr.stolen_ownership": "You've stolen ownership over ",
  "blue.tr.tutorial.transfer_title": "Ownership Transferring",
  "blue.tr.tutorial.transfer_1": " This menu can be used to transfer the ownership of any of your trims to the nearest player. You must have the 4 templates anywhere in your inventory ",
  "blue.tr.tutorial.transfer_2": "OR",
  "blue.tr.tutorial.transfer_3": " the full set equipped while the target has an untrimmed set on.",
  "blue.tr.tutorial.transfer_4": "\n ⚠ You cannot undo this action by yourself ⚠\n",
  "blue.tr.tutorial.transfer_warning": "The only way you can get ownership back is by killing the new owner, or having the owner transfer it back. You can view the current owner in the [Owners] menu",
  "blue.tr.tutorial.untrim_title": "Armor Untrimming",
  "blue.tr.tutorial.untrim": " If you have any trimmed armor equipped, you can place a Smithing Table on top of another to instantly take all templates and materials off your armor, safely returning it directly to your inventory, with no cooldown.",
  "blue.tr.tutorial.untrim_hover_1": "In a normal server, only 4 templates exist at once, so it's highly recommended to use this if you ever want to change the trim on your armor\n",
  "blue.tr.tutorial.untrim_hover_2": "This will untrim armor even if you aren't the owner of the templates.",
  "blue.tr.armor_return": "A trimmed armor piece has returned to you",
  "blue.reload.success": " has successfully reloaded",
  "blue.reload.disable_message": "Click here to disable this reload message",
  "blue.reload.fail": "Some datapacks use features that require a server restart",
  "blue.tr.coast_quest_warn": "- Only craft this when you know it'll complete the quest.",
  "blue.tr.rib_quest_warn": "- The Wither needs a target",
  "blue.tr.ward_quest_info": "New Attack Blocked!",
  "blue.tr.wayfinder_quest_info": "New Structure!",
  "blue.tr.Your": "Your",
  "blue.tr.sm.aperture_hover": "Spire's 'Aperture' spawning (ON, TP, OFF)",
  "blue.tr.tp": "TP",
  "blue.tr.sm.aperture_info": "Spire can still teleport to the Overworld, but nothing can follow it.",
  "blue.tr.sm.gravity_hover": "Spire removes gravity from nearby mobs (ON, Hostiles, OFF)",
  "blue.tr.sm.origin_hover": "Spire can go to the End by surpassing the Overworld's build limit (ON, OFF)",
  "blue.tr.sm.ashen_hover": "Rib can only get Ashen stacks while in the Nether (ON, OFF)",
  "blue.tr.sm.scorch_hover": "Rib's scorch effects require combat (ON, OFF)",
  "blue.tr.sm.spawn_hover": "Rib needs to be in combat to spawn mobs (ON, OFF)",
  "blue.tr.sm.tracker_hover": "Range of Wayfinder's Tracker (Limited, Infinite, OFF)",
  "blue.tr.infinite": "Infinite",
  "blue.tr.limited": "Limited",
  "blue.tr.sm.return_hover": "Max Wayfinder returns to the surface if in the Overworld's void (ON, OFF)",
  "blue.tr.sm.vortex_hover": "Silence's Vortex ability damages blocks (OFF, ON)",
  "blue.tr.death_transfer_amount_hover": "Amount of trims transferred between players on death (1, 2, 3, 4, All, Hardcore, 0)",
  "blue.tr.hardcore_hover": "No trims are transferred on death, BUT, the trim a player is wearing on any death will become completely REVOKED as if its objective was never completed. Bypasses keepInventory.",
  "blue.tr.limit_owned_trims_hover": "Limit the amount of trims a player can own to a specific amount (OFF, 1, 2, 3, 4)",
  "blue.tr.manual_untrimming_hover": "If players can un-trim their armor with Smithing Tables (ON, OFF)",
  "blue.tr.objective_announcements_hover": "Announce completed objectives to all online players (ON, OFF)",
  "blue.tr.objective_type_hover": "How players complete objectives (Quests, Tasks, Unlock, Impossible)",
  "blue.tr.impossible": "Impossible",
  "blue.tr.unlock": "Unlock",
  "blue.tr.tasks": "Tasks",
  "blue.tr.quests": "Quests",
  "blue.tr.random_task_defender_hover": "State of the RTD system. (ON, AUTO, OFF)",
  "blue.tr.auto": "AUTO",
  "blue.tr.require_unlock_hover": "If players need to pickup a template to unlock its objective (ON, OFF)",
  "blue.tr.set_default": "All settings have been reset to their defaults.",
  "blue.tr.Objective": "Objective",
  "blue.tr.everyone": "Everyone",
  "blue.tr.owner": "Owner",
  "blue.tr.nobody": "Nobody",
  "blue.tr.template_clearing_hover": "Clear vanilla templates from player inventories (ON, Semi-ON, OFF)",
  "blue.tr.semi-ON": "Semi-ON",
  "blue.tr.template_semi_clearing": "Templates are still cleared - unless you're the owner, then you can hold any template, essentially allowing restocking.",
  "blue.tr.trim": "Trim",
  "blue.tr.usage": "Usage",
  "blue.tr.plain_vaults_unlocked": "Plain Vaults Unlocked",
  "blue.tr.items_fished": "Items Fished",
  "blue.tr.minutes_in_deserts": "Minutes in Deserts",
  "blue.tr.silverfish_killed": "Silverfish Killed",
  "blue.tr.ominous_vaults_unlocked": "Ominous Vaults Unlocked",
  "blue.tr.villagers_cured": "Villagers Cured",
  "blue.tr.seconds_in_nether_lava": "Seconds in Nether Lava",
  "blue.tr.tutorial.rtd_1": " Quickly input the number that has appeared on your screen into ",
  "blue.tr.tutorial.clickable": "(Clickable)",
  "blue.tr.tutorial.rtd_2": " to gain progress for your current task. Failing to do so in time or correctly will instead take away progress.",
  "blue.tr.tutorial.rtd_hover": "RTD will randomly activate whenever you're progressing any task (not quests) in order to slow down AFK progression.",
  "blue.tr.explosions_survived": "Explosions Survived",
  "blue.tr.kill_wardens": "Kill Wardens",
  "blue.tr.piglin_trades": "Piglin Trades",
  "blue.tr.dragons_killed": "Dragons Killed",
  "blue.tr.blocks_swam": "Blocks Swam",
  "blue.tr.mobs_killed": "Mobs Killed",
  "blue.tr.damage_blocked": "Damage Blocked",
  "blue.tr.blocks_walked": "Blocks Walked",
  "blue.tr.animals_tamed": "Animals Tamed",
  "blue.tr.version_restraint": "This feature can not work on <1.20.2\n",
  "blue.tr.setting_enabled": "The %s setting is enabled\n%s",
  "blue.tr.trim_limit": "already has a trim",
  "blue.tr.tutorial.new_player_hover": "Quick summary: Pickup templates to instead unlock objectives, and only by being the first to complete those objectives are you able to use those templates, and therefore its powers. %s\n\nYou can run %s to open the main menu, where you can find the server settings, Wiki link, view all owned trims (templates), and more.\n\nIf you have any questions, feel free to ask in the Discord anytime, which you can join by clicking this message.\n\nThe blue tab in the advancements page (Press %s) also has more information.",
  "blue.tr.top_left": "\n│     ",
  "blue.tr.top_right": "     │\n│      ",
  "blue.tr.bottom_right": "       │",
  "blue.tr.charge_name": "Charge",
  "blue.tr.dune_quest": "Crush them beneath the shifting sands",
  "blue.tr.dune_task": "Desert Wanderer",
  "blue.tr.eye_quest": "Cast your sight and step into the glow",
  "blue.tr.eye_task": "Silver Slayer",
  "blue.tr.flow_quest": "Seven strikes aloft, then one that shakes the world",
  "blue.tr.flow_task": "Omen Opener",
  "blue.tr.ward_quest": "Defend against many in the deepest dark",
  "blue.tr.ward_task": "Damage Soaker",
  "blue.tr.sentry_quest": "Win the Raid before the bell fades",
  "blue.tr.sentry_task": "Raid Veteran",
  "blue.tr.vex_quest": "Strike down the one who mimics the Vex",
  "blue.tr.vex_task": "Relentless Killer",
  "blue.tr.coast_quest": "Forge the template of the sea's heart",
  "blue.tr.coast_task": "Sandy Catcher",
  "blue.tr.wild_quest": "Lead all of nature into its Lush Cave",
  "blue.tr.wild_task": "Animal Kingdom",
  "blue.tr.snout_quest": "Obtain every treasure that gold can grant",
  "blue.tr.snout_task": "Golden Trader",
  "blue.tr.tide_quest": "Slay the rarest of Drowneds, and the last Elder Guardian",
  "blue.tr.tide_task": "Expert Swimmer",
  "blue.tr.spire_quest": "Endure true End Crystal bursts, then claim the Dragon Egg",
  "blue.tr.spire_task": "Dragon Hunter",
  "blue.tr.bolt_quest": "Play the Creator's song beneath the night sky",
  "blue.tr.bolt_task": "Vault Opener",
  "blue.tr.silence_quest": "Strike the Warden in its lair, then again on the surface",
  "blue.tr.silence_task": "Warden Slayer",
  "blue.tr.rib_quest": "Burn the Wither with flames while wearing its crown",
  "blue.tr.rib_task": "Lavawalker",
  "blue.tr.shaper_quest": "Kill with TNT, then endure Charged wrath",
  "blue.tr.shaper_task": "Blastproof",
  "blue.tr.host_quest": "Gather a large population in close council",
  "blue.tr.host_task": "Curist",
  "blue.tr.raiser_quest": "Slay with the weakest of enchants",
  "blue.tr.wayfinder_quest": "Discover all the world has to offer",
  "blue.tr.wayfinder_task": "Adventurer",
  "blue.tr.provide_material": "   - Custom Material Issue ℹ",
  "blue.tr.provide_material_hover": "In 1.21.5+, you need to have custom materials in your inventory upon opening the Smithing Table to use them\nThis changes their data so it won't stack with other normal items, but you can put it in your 2x2 crafting grid to remove only the new data.",
  "blue.pack_credit": "By ActuallyBlue",
  "blue.pack_info": "v%s - MC %s\n",
  "blue.tr.guidance_description": "%s while mid-air to dash forwards.",
  "blue.tr.you_own": "Owned Trims",
  "blue.tr.menu.info_hover": "Trim Messages & Objective Info",
  "blue.tr.delete_success": "\nYou have disabled ActuallyBlue's %s datapack, and it has removed most of its data from your world.\n\n - Please confirm the datapack is disabled by confirming it doesn't appear in %s\n - If you wish to re-enable the datapack, just run: %s\n\n   (the `trims...` is a placeholder. Fill in whatever looks correct)",
  "blue.tr.blacklisted_trims": "Your Blacklist",
  "blue.tr.menu.world_data_hover_note": "Only contains relevant data, nothing sensitive",
  "blue.tr.menu.export_hover": "Exports all server settings - click the message that appears to copy it",
  "blue.tr.menu.settings_hover": "View Server & Trim Settings",
  "blue.tr.shaper_quest_info": "- Multi-kill completed",
  "blue.tr.tide_quest_info": "- Rare Drowned has been slain",
  "blue.tr.trust.revoke": "[Revoke %s Trust]",
  "blue.tr.trust.grant": "[Grant %s Trust]",
  "blue.tr.info.trust_button": "[Trust Icon]",
  "blue.tr.info.objectives": "[Objectives]",
  "blue.tr.unlocked_objectives": "Unlocked Objectives",
  "blue.tr.unlocked_objectives_hover": "Based on the server settings, you need to pick up the vanilla template to unlock objectives. This is the list of templates you've already picked up.",
  "blue.tr.blacklist_hover": "This list is managed by server operators, per player.",
  "blue.too_long": "\n - Use a command block if you can't run this in chat",
  "blue.tr.sm.warp_type_hover": "Valid positions for Wayfinder's Warp abilities (All, Bound, Death, OFF)",
  "blue.tr.sm.warp_type": "Warp Type",
  "blue.tr.bound": "Bound",
  "blue.tr.death": "Death",
  "blue.tr.sm.guidance_range_hover": "Distance / Speed of Spire's Guidance (Low, Medium, High)",
  "blue.tr.sm.guidance_range": "Guidance Range",
  "blue.tr.sm.tnt_bounce_hover": "Shaper's thrown TNT will bounce off blocks (ON, OFF)",
  "blue.tr.sm.tnt_bounce": "TNT Bounce",
  "blue.tr.egg_bonus": "Dragon Egg Bonus",
  "blue.tr.is_disabled": " is disabled on this server",
  "blue.tr.wither_skull_hover": "Cooldown is reduced inside Nether Fortresses.",
  "blue.tr.explorer_hover": "Speed increase charges up faster when in a non-vanilla dimension.",
  "blue.tr.stalk_hover": "Charge rapidly depletes when not looking at a player, especially when not in a Stronghold.",
  "blue.tr.adv.wiki.title": "Official Wiki",
  "blue.tr.adv.wiki.desc": "There is a public, up to date wiki available on GitHub, with a clickable link in the [Links] menu.",
  "blue.tr.adv.trust.title": "Trust System",
  "blue.tr.adv.trust.desc": "Using the [Trust] button in the main menu, you can toggle your trim's trust for individual players, preventing most ambient effects from affecting them.",
  "blue.tr.armor_worn": "%s is already wearing %s",
  "blue.tr.menu.is_interactable": "\nText in this menu is interactable",
  "blue.menu.particles_hover_note": "\nindependent from the 'Particles' video setting",
  "structure.minecraft.ancient_city": "Ancient City",
  "structure.minecraft.bastion_remnant": "Bastion Remnant",
  "structure.minecraft.buried_treasure": "Buried Treasure",
  "structure.minecraft.desert_pyramid": "Desert Pyramid",
  "structure.minecraft.end_city": "End City",
  "structure.minecraft.fortress": "Fortress",
  "structure.minecraft.igloo": "Igloo",
  "structure.minecraft.jungle_pyramid": "Jungle Pyramid",
  "structure.minecraft.mansion": "Mansion",
  "structure.minecraft.mineshaft": "Mineshaft",
  "structure.minecraft.mineshaft_mesa": "Mineshaft Mesa",
  "structure.minecraft.monument": "Monument",
  "structure.minecraft.nether_fossil": "Nether Fossil",
  "structure.minecraft.ocean_ruin_cold": "Ocean Ruin Cold",
  "structure.minecraft.ocean_ruin_warm": "Ocean Ruin Warm",
  "structure.minecraft.pillager_outpost": "Pillager Outpost",
  "structure.minecraft.ruined_portal": "Ruined Portal",
  "structure.minecraft.ruined_portal_desert": "Ruined Portal Desert",
  "structure.minecraft.ruined_portal_jungle": "Ruined Portal Jungle",
  "structure.minecraft.ruined_portal_mountain": "Ruined Portal Mountain",
  "structure.minecraft.ruined_portal_nether": "Ruined Portal Nether",
  "structure.minecraft.ruined_portal_ocean": "Ruined Portal Ocean",
  "structure.minecraft.ruined_portal_swamp": "Ruined Portal Swamp",
  "structure.minecraft.shipwreck": "Shipwreck",
  "structure.minecraft.shipwreck_beached": "Shipwreck Beached",
  "structure.minecraft.stronghold": "Stronghold",
  "structure.minecraft.swamp_hut": "Swamp Hut",
  "structure.minecraft.trail_ruins": "Trail Ruins",
  "structure.minecraft.village_desert": "Village Desert",
  "structure.minecraft.village_plains": "Village Plains",
  "structure.minecraft.village_savanna": "Village Savanna",
  "structure.minecraft.village_snowy": "Village Snowy",
  "structure.minecraft.village_taiga": "Village Taiga",
  "structure.minecraft.trial_chamber": "Trial Chamber",
  "blue.tr.unskip_tutorials": " You have now un-skipped all the tutorials",
  "blue.tr.gamble_hover_4": "⚄[5] and ⚅[6] are \"high-tier\" effects, which are twice as rare if the stack doesn't have at least a full stack of gold (or 7+ gold blocks)\nActivates slightly faster when in any kind of bastion.",
  "blue.tr.no_progression": "This objective has no display",
  "blue.tr.info.objectives_hover": "Unlocked, Blacklisted, and Completed Objectives",
  "blue.tr.unlock_note": "Click here to open the objective Wiki",
  "blue.tr.sm.limit_plunge_hover": "Spire's Void Plunge has a forced rotation (ON, OFF)",
  "blue.tr.sm.limit_plunge": "Limit Plunge",
  "blue.tr.menu.logs": "[Logs]",
  "blue.tr.menu.logs_hover": "View logs for objectives, unlocks, transfers, and installation",
  "blue.tr.menu.logs_note": "These are completely unused except for this one menu",
  "blue.tr.menu.completion_logs": "[Completions]",
  "blue.tr.menu.unlock_logs": "[Unlocks]",
  "blue.tr.menu.transfer_logs": "[Transfers]",
  "blue.tr.logs.base": " Server Started %s minutes ago\n Datapack downloaded %s minutes ago\n",
  "blue.tr.logs.empty": "Nothing has been stored in this type of log yet",
  "blue.tr.logs.completion": "%s completed %s objective %s minutes ago",
  "blue.tr.logs.unlock": "%s unlocked %s objective %s minutes ago",
  "blue.tr.logs.stolen": "%s stole %s from %s ◦ %s minutes ago",
  "blue.tr.logs.transfer": "%s transferred %s to %s ◦ %s minutes ago",
  "blue.tr.cheat_wayfinder": " To give yourself max Wayfinder progression, you'll also need to run %s",
  "blue.tr.adv.dragon_egg.desc": "Counts towards any set, and grants one of its trim's environmental bonuses",
  "blue.tr.charge_description": "Break blocks faster the more copper you're using. Gain +2 stacks for this while in Trial Chambers",
  "blue.send_feedback": "If you have spare time, please answer any of the questions on this anonymous form. This link will be permanent, so feel free to share it.",
  "blue.tr.impact_blast_description": "After a long fall, land with an explosion that negates fall damage and damages nearby enemies.",
  "blue.tr.fire_description": "Drop 1 of any kind of fish while not sneaking to shoot it out with unique effects based on the type. ",
  "blue.tr.spire_quest_info": "- Crystal prerequisite completed",
  "blue.tr.spire_quest_reset": "- You landed on End Stone and lost your Spire progress",
  "blue.tr.flow_quest_reset": "- You landed and lost your Flow progress",
  "blue.tr.flow_quest_info": "- Kill streak has been completed",
  "blue.tr.silence_quest_reset": "- You died and lost your Silence progress",
  "blue.tr.silence_quest_info": "- First Warden has been slain",
  "blue.tr.natures_gift_description": "Tamed and ridden animals gain permanent buffs based on the type. If killed, their attacker takes damage with debuffs.",
  "blue.tr.curist_hover": "Increases the counter when in a village, which gets rid of the health reduction",
  "blue.tr.curist_description": "Gain up to 7 bonus hearts from curing Villagers, but they're only usable while near enough Villagers, Iron Golems, and / or true allies, each with a max amount. Instead lose a heart if none are nearby.",
  "blue.tr.fisher_description": "When fishing in sandy biomes or shipwrecks, gain additional loot rolls based on luck.",
  "blue.tr.hostiles": "Hostiles",
  "blue.tr.host_untrust": "Hitting allied players enough times will remove Host's trust from all nearby players",
  "blue.mcmeta_info": "v%s - By ActuallyBlue\n",
  "blue.tr.all_versions": "Supports all versions",
  "blue.tr.sm.emeralds_hover": "Scale for the bonus emeralds from Sentry's 'Defender'  •  Default: 100 (100%%)",
  "blue.tr.sm.shards_hover": "Scale for Silence's 'Harvester' ability  •  Default: 100 (100%%)",
  "blue.tr.sm.disfigure_hover": "How long it takes Eye to use Disfigure; half as long against other's pearls  •  Default: 30 (2.5s)",
  "blue.tr.sorted_trims": "Click on any number to open the command to change it. All 3 values are described in the hover text to the right",
  "blue.tr.objective_info_hover": "Decides who can progress each objective.\n0 = Everybody / Incomplete\n1 = Nobody / Completed\n2 = Only Owner / Custom",
  "blue.tr.usage_info_hover": "Toggles the usage of individual trims, but not their objective.\n0 = Cannot be used\n1 = Can be used\n2 = Only base effects - no empowerment, if any.",
  "blue.tr.sm.proficiency_limit_hover": "Maximum level for Raiser's 'Proficiency'  •  Default: 125",
  "blue.tr.sm.proficiency_limit": "Proficiency Limit",
  "blue.tr.sm.proficiency_multiplier_hover": "The strength of each level with Raiser's 'Proficiency'  •  Default: 100 (100%%)",
  "blue.tr.sm.proficiency_multiplier": "Proficiency Multiplier",
  "blue.tr.sm.gust_hover": "Knockback strength of Flow's 'Gust'  •  Default: 17",
  "blue.tr.sm.gust": "Gust Strength",
  "blue.tr.sm.placement_hover": "How far Bolt can place blocks with 'Placement'  •  Default: 35 (3.5 blocks)",
  "blue.tr.sm.placement": "Placement Range",
  "blue.tr.ability_shortcuts": "Ability Shortcuts",
  "blue.tr.ability_shortcuts_hover": "Additional ways to activate specific trim abilities (OFF, Command, Both, Drop)",
  "blue.tr.Command": "Command",
  "blue.tr.shortcut_drop": "Drop (%s)",
  "blue.tr.shortcut_description": "\n Command: Use most sneak abilities via %s.\n Drop: Dropped weapons instantly return and trigger drop abilities (unless sneaking).",
  "blue.tr.death_untrim": "Death Untrim",
  "blue.tr.death_untrim_hover": "Upon death, dropped armor is automatically untrimmed - meaning only templates are teleported (ON, OFF)",
  "blue.tr.trim_locator_bar": "Trim Locator Bar",
  "blue.tr.trim_locator_bar_hover": "Players wearing one of their trims will have their waypoint texture match the corresponding template (OFF, ON)",
  "blue.tr.reversal_description": "While grounded, look up to charge reversed gravity. Leaving the ground launches nearby entities upward; sneaking instead slams them downward with greater range. Cancels if held too long.",
  "blue.tr.void_plunge_description": "Using Guidance shortly after Reversal will instead cause you to quickly dive forwards. If Reversal's charge was high enough, create a large burst and growing pool of magic damage upon landing.",
  "blue.tr.mcmeta_note": "\nPrimarily used for armor with custom materials",
  "blue.tr.joust_name": "Joust",
  "blue.tr.joust_description": "Using a spear while Trailblazer is active will reset it but grant a very strong but short burst of Speed",
  "blue.tr.traversal_description": "Upon changing dimensions, gain a short but strong burst of decaying Resistance.",
  "blue.tr.sting_description": "while looking in the direction of a trap to make it sting a nearby player, only damaging their health and hunger but with significantly more range.",
  "blue.tr.grass_trap_description": "Sneak while standing still on a Grass Block to place a trap that'll root and slowly drain the health and hunger of the first player that walks over it. ",
  "blue.tr.grass_trap_hover": "Only %s can exist at a time, and they can be destroyed by breaking the block below it\nRooted players can be freed early by breaking the block below them\nEqual hitbox to a block, so it can almost be jumped over.",
  "blue.tr.sprout_name": "Sprout",
  "blue.tr.sprout_description": "Unless sneaking, planting either Wheat, Potatoes, Carrots, or Beetroots from your mainhand will automatically place more around it.",
  "blue.tr.serenity_description": "Nearby mobs will become weakened and silenced.",
  "blue.tr.warden_imitation_description": "While in the Deep Dark, gain Speed, Strength, track nearby players that aren't walking, and have a slow heartbeat like a Warden.",
  "blue.tr.armor_ownership_hover": "The first player to wear a fully trimmed set becomes its owner until they lose it or leave the game. This will remove all ownership they already have (OFF, ON)\n\nIf you're an operator who wishes to enable this, then due to the potential impact of this semi-experimental setting, you'll need to manually run %s in chat.",
  "blue.tr.armor_ownership": "Armor-controlled Ownership",
  "blue.tr.objective_description": "\n Quests are multi-step and ideally difficult actions/goals\n Tasks are very repetitive and equally easy, but guarded by RTD\n Unlock simply requires players to be the first to pickup its template",
  "blue.tr.first_player": " Trims Overhaul has a relatively complicated system to using abilities. To change this, go through [server settings] and change %s or %s. ",
  "blue.tr.first_player_hover": "Due to optimization, a trim can only be used by 1 player at a time (for now).\nIf you just want to test trims in a temporary world, run %s",
  "blue.tr.kinetic_deflection_hover": "A small amount of charge is built over-time, further increased in the Deep Dark.\nCan knock yourself back a shorter distance while sneaking",
  "blue.tr.gluttony_description": "All foods, even poisonous, give additional Saturation. Golden Apples also give short Resistance, while enchanted ones give random positive (gamble) effects",
  "blue.tr.gluttony_hover": "Consuming enchanted golden apples within a short period of each other will give less effects, minimum of 1.",
  "blue.tr.tidal_surge_description": "Significantly empowered when used high in the air, teleporting you downwards with a much larger radius.",
  "blue.tr.lunge_description": "Double-tap sneak to lunge forward; hitting a target will deal true damage and reduce the ability cooldown.",
  "blue.tr.double_strike_description": "Axe hits against enemies will spawn an evoker fang behind the target.",
  "blue.tr.isolation_description": "Being near a secluded enemy, Mansion, or Outpost will trigger 'Isolation', granting temporary buffs and enhancing all your abilities. Short activation cooldown. ",
  "blue.tr.isolation_hover": "%s - Increased range, speed, and damage. Refreshes on axe kills\n%s - Double absorption reduced from those sources\n%s - Reaches further behind the target",
  "blue.tr.vulnerability_description": "Nearby players get 2 less absorption hearts from Golden Apple(s) and Totem of Undyings.",
  "blue.tr.protected_description": "Gain immunity to some negative effects while you have Hero of the Village. When the effect expires, it instead goes down one level and adds time.",
  "blue.tr.ballista_description": "If you have Hero of the Village, hold sneak with a charged Crossbow in your main hand to charge a powerful, armor-piercing shot at the cost of the effect's duration.",
  "blue.tr.charge_hover": "Maximum of +120%% when wearing a full copper set trimmed with the copper material, copper items in both hands, and in Trial Chambers.",
  "blue.tr.charge_hover_old": "Maximum of +60%% when wearing a set fully trimmed with the copper material while in Trial Chambers",
  "blue.tr.fear_hover": "Fear causes random hallucinations based on amount, such as sounds, forced movement, fake hits, and more. Trusted players lose fear faster but are still affected. Hold an Eye of Ender to check a player's Fear.",
  "blue.tr.disfigure_description": "Staring at an Ender Pearl or Eye of Ender destroys it, with different effects based on the thrower",
  "blue.tr.disfigure_hover": "Untrusted players are temporarily cursed, preventing them from throwing additional Ender Pearls\nYour own instead erupt into a cloud of mist, inflicting various debuffs and high Fear\n - You can also teleport to it by sneaking",
  "blue.tr.grand_reveal_description": "Sneak while standing still to supercharge Reveal, quadrupling its range with guaranteed glowing. Players are slowed, glow longer, and receive low %s.",
  "blue.tr.reveal_description": "Randomly give Glowing to anything nearby unless you're using Stalk. Hold sneak to slightly increase range.",
  "blue.tr.egg_bonus_hover": "Wearing the Dragon Egg grants an environmental buff for the active trim (ON, OFF)",
  "blue.tr.limit_owned_trims_hover_note": "\n Also prevents them from even progressing objectives if they're at the limit",
  "blue.tr.manual_transferring_hover": "Players can use the transfer menu to give away their ownership (ON, OFF)",
  "blue.tr.random_task_defender_hover_note": "\n Only matters if the 'Objective Type' setting is set to 'Tasks'",
  "blue.tr.owner_finder_hover": "Wearing a trim without its ownership will have particles appear in the direction of its actual owner if they're online (ON, OFF)",
  "blue.tr.sm.projectile_hover": "Rib needs to be in combat to shoot Wither Skulls and Fireballs (ON, OFF)",
  "blue.tr.sm.projectile": "Strict Projectile",
  "blue.tr.ashen_origin_description": "Nether kills fill a soul meter. Once full, enter Ashen Trance: gain Strength and short max-Resistance, with additional kills extending the duration and summoning a temporary, allied Nether mob (max 8). ",
  "blue.tr.ashen_origin_hover": "Includes a stronger scorch effect, independent from Flaming Aegis.\nCan be configured by the server to count kills outside the Nether.",
  "blue.tr.fireball_description": "%s + %s to shoot out a small fireball. Part of the Wither Skull ability",
  "blue.tr.explorer_1_description": "Jump Boost and Speed while sprinting. Immunity to Slowness. When holding maps, spears, or standing on path blocks, get faster the longer you sprint out of combat.",
  "blue.tr.gust_enchant": "Unusable enchant in Trims Overhaul - check FAQs (wiki) for more info",
  "blue.tr.please_report": "Please report this item in the Trims Overhaul Discord, minor issue",
  "blue.tr.coast_quest_description": "Crafting without proper conditions will have no benefit",
  "blue.tr.trust_badge": "This entire ability is affected by the trust system. Click for a shortcut",
  "blue.tr.partial_trust_badge": "Only parts of this ability is affected by the trust system. Click for a shortcut",
  "blue.tr.combat_badge": "This ability is affected by the %s (being hit recently)",
  "blue.tr.adv.vanilla_materials.desc": "When worn, they grant small stackable bonuses. A full set grants an additional stack, while synergies double it.",
  "blue.tr.guardian_description": "When entering combat, all nearby Iron Golems will target your attacker. Spawns a temporary one if none exist, empowering it inside villages.",
  "blue.tr.sandstorm_description": "If you're hit, gain Speed, Invisibility and release a lingering dust cloud that cloaks Ender Pearls.",
  "blue.tr.sandstorm_hover": "Trusted players have increased visibility through the sandstorm, and their pearls will be cloaked when thrown through it.",
  "blue.tr.raisure_description": "Break sand without a shovel to launch it upward, slowing and damaging on impact based on airtime. Can be deflected by any player punching it.",
  "blue.tr.raisure_hover": "Deals additional damage when in sandy biomes, and sneaking reduces launch height.",
  "blue.tr.loyalty_description": "to make thrown Tridents instantly stop, returning with Loyalty. The nearest one can also unleash Tidal Burst if you aren't holding another Trident.",
  "blue.tr.fire_hover": "Cod = Basic shot; medium damage and range but no cooldown\nSalmon = Fast piercing shot with very high damage to secondary targets\nPufferfish = Semi-random amount of spread out, short-ranged shots\nTropical Fish = Random debuff, low chance for positive - reverse on allies.\n\nEverything except Pufferfish has a 25%% to fire twice.\nYou can stand still to reduce spread, if any.\nSlightly increased range when in shipwrecks.",
  "blue.tr.harpoon_description": "Thrown Tridents pull their target toward you, executing them if they're very low on health. Greatly increased throw strength after killing with a thrown Trident.",
  "blue.tr.tutorial.unowned_title": "Unowned Trims",
  "blue.tr.tutorial.unowned": " You aren't the \"%s\" of the trim you've just equipped, so instead of abilities, you just have access to %s - if enabled. Click this message to open the owner list.",
  "blue.tr.tutorial.unowned_hover": "If you're a server operator and want to test trims, then you have 3 options;\n1. Give yourself ownership by running %s\n2. Enable the semi-experimental and possibly undesirable %s setting through %s\n3. Or the easiest but most dangerous. Only run the following command if this world can be ruined - %s\n\nWith all of this in mind, a trim can only be reliably used by 1 player at a time due to them all being optimized. No, it's not possible to change this (yet), that's one of the only things that aren't customizable in this datapack, even if you can tweak some files. Click here to join the Discord if you have any questions",
  "blue.tr.sm.charge_speed_hover": "Speed at which Sentry's 'Ballista' charges  •  Default: 5",
  "blue.tr.sm.charge_speed": "Charge Speed",
  "blue.tr.proficiency_hover": "Does nothing below level 20, and by default is limited to level 125",
  "blue.faulty_datapack.title": "\n The world has a datapack which breaks the rest.",
  "blue.faulty_datapack.description": "\n In your world's %s file, located in the first %s folder, search for %s and %s, then remove the datapacks listed at the end. If you don't want, or need help, feel free to ask for help.\n Click here to join Blue's server.\n"
}