{
  "advancement.aeronautics.for_every_action": "For Every Action...",
  "advancement.aeronautics.for_every_action.desc": "Place and power a Propeller to generate Thrust",
  "advancement.aeronautics.ghostbuster": "Ghostbuster",
  "advancement.aeronautics.ghostbuster.desc": "Kill a Phantom using a Mounted Potato Cannon",
  "advancement.aeronautics.head_in_the_clouds": "Head in the Clouds",
  "advancement.aeronautics.head_in_the_clouds.desc": "Fill an airtight Envelope structure with hot air",
  "advancement.aeronautics.heavier_artillery": "Heavier Artillery",
  "advancement.aeronautics.heavier_artillery.desc": "Fire a vegetable from a Mounted Potato Cannon",
  "advancement.aeronautics.high_fashion": "High Fashion",
  "advancement.aeronautics.high_fashion.desc": "Obtain a pair of Aviator's Goggles",
  "advancement.aeronautics.in_thrust_we_trust": "In Thrust We Trust",
  "advancement.aeronautics.in_thrust_we_trust.desc": "Assemble a Propeller Bearing to generate more Thrust",
  "advancement.aeronautics.now_available_in_pink": "Now Available in Pink!",
  "advancement.aeronautics.now_available_in_pink.desc": "Crystallize Levitite Blend into Pearlescent Levitite\n§7(Hidden Advancement)",
  "advancement.aeronautics.root": "Create Aeronautics",
  "advancement.aeronautics.root.desc": "Up Up and Away",
  "advancement.aeronautics.song_of_the_sky": "Song of the Sky",
  "advancement.aeronautics.song_of_the_sky.desc": "Toss a music disc into the clouds to create something new",
  "advancement.aeronautics.unidentified_floating_object": "Unidentified Floating Object",
  "advancement.aeronautics.unidentified_floating_object.desc": "Crystallize Levitite Blend into Levitite",
  "aeronautics.boiler.via_one_vent": "via 1 vent",
  "aeronautics.boiler.via_vents": "via %1$s vents",
  "aeronautics.display_source.lifting_gas.data": "Lifting Gas Data",
  "aeronautics.display_source.lifting_gas.total_lift": "Total Lift",
  "aeronautics.display_source.lifting_gas.volume": "Volume",
  "aeronautics.display_source.propeller.airflow": "Airflow",
  "aeronautics.display_source.propeller.data": "Propeller Data",
  "aeronautics.display_source.propeller.thrust": "Thrust",
  "aeronautics.generic.hot_air": "Hot Air",
  "aeronautics.generic.pull_when_clockwise": "Pull air when clockwise",
  "aeronautics.generic.push_when_clockwise": "Push air when clockwise",
  "aeronautics.lifting_gas.balloon": "Balloon: ",
  "aeronautics.lifting_gas.balloon_volume": "Balloon volume: %s",
  "aeronautics.lifting_gas.default": "Gas",
  "aeronautics.lifting_gas.fill": "Fill... %s",
  "aeronautics.lifting_gas.gas_output": "%s output: %s",
  "aeronautics.lifting_gas.no_suitable_balloon": "No suitable balloon found",
  "aeronautics.lifting_gas.steam": "Steam",
  "aeronautics.lifting_gas.total_lift": "Total lift: %s",
  "aeronautics.ponder.burner_pressure.header": "Effect of Air Pressure on Hot Air Burners",
  "aeronautics.ponder.burner_pressure.text_1": "Hot Air Burners are affected by Air Pressure",
  "aeronautics.ponder.burner_pressure.text_2": "Lift weakens as Altitude increases",
  "aeronautics.ponder.burner_pressure.text_3": "Simulated Contraptions will settle when Lift and Weight are in balance",
  "aeronautics.ponder.burner_pressure.text_4": "Changing Lift thus allows changing Altitude",
  "aeronautics.ponder.burner_pressure.text_5": "The precise Air Pressure can be read from an Altitude Sensor",
  "aeronautics.ponder.envelope.header": "Constructing Balloons",
  "aeronautics.ponder.envelope.text_1": "Envelope Blocks enclose a volume that generates Lift when filled with Hot Air",
  "aeronautics.ponder.envelope.text_2": "Hot Air sources fill Balloons from the top downwards",
  "aeronautics.ponder.envelope.text_3": "Hot Air must be contained by Airtight Blocks",
  "aeronautics.ponder.envelope.text_4": "Shafts can be encased with Envelope Blocks to make them airtight",
  "aeronautics.ponder.envelope.text_5": "Blocks inside the Balloon will reduce the available Volume",
  "aeronautics.ponder.envelope.text_6": "Right-Click with Dye to paint them",
  "aeronautics.ponder.gyro_pressure.header": "Effect of Air Pressure on Gyroscopic Propeller Bearings",
  "aeronautics.ponder.gyro_pressure.text_1": "Gyroscopic Propeller Bearings are affected by Air Pressure",
  "aeronautics.ponder.gyro_pressure.text_2": "Thrust weakens as Altitude increases",
  "aeronautics.ponder.gyro_pressure.text_3": "Simulated Contraptions will settle when Thrust and Weight are in balance",
  "aeronautics.ponder.gyro_pressure.text_4": "Changing Thrust thus allows changing Altitude",
  "aeronautics.ponder.gyro_pressure.text_5": "The precise Air Pressure can be read from an Altitude Sensor",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.header": "Stabilizing using upside down Gyroscopic Propeller Bearings",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.text_1": "When Gyroscopic Propeller Bearings are facing downwards...",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.text_2": "...they can stabilize a top-heavy Structure",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.header": "Controlling Gyroscopic Propeller Bearings with Redstone",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.text_1": "Sometimes the upwards Tilt can be undesired",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.text_2": "Applying a Redstone signal will reset the Tilt to zero",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.header": "Stabilizing helicopters using Gyroscopic Propeller Bearings",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_1": "Normal Propeller Bearings may be unsuitable for helicopters",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_2": "Gyroscopic Propeller Bearings should be used in this situation",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_3": "The Gyroscopic Propeller Bearing attempts to keep the propeller upright",
  "aeronautics.ponder.hot_air_burner.header": "Generating Lift using the Hot Air Burner",
  "aeronautics.ponder.hot_air_burner.text_1": "Hot Air Burners generate Lift by filling Balloons with Hot Air",
  "aeronautics.ponder.hot_air_burner.text_2": "When Powered with Redstone, the Hot Air Burner will gradually fill the Balloon above itself",
  "aeronautics.ponder.hot_air_burner.text_3": "The input panel can be used to select the maximum Hot Air output",
  "aeronautics.ponder.hot_air_burner.text_4": "Adjusting the Redstone Input will scale the selected output proportionally",
  "aeronautics.ponder.hot_air_burner.text_5": "The Lift Force is limited by the size of the Balloon",
  "aeronautics.ponder.hot_air_burner.text_6": "Multiple Hot Air Burners can combine their output into a single Balloon",
  "aeronautics.ponder.hot_air_burner.text_7": "For aesthetic purposes, the fire type can be changed with a Soul-Infused item",
  "aeronautics.ponder.levitite.header": "Levitating contraptions with Levitite",
  "aeronautics.ponder.levitite.text_1": "When enough Levitite is attached to a simulated contraption...",
  "aeronautics.ponder.levitite.text_2": "...it will keep the contraption afloat",
  "aeronautics.ponder.levitite.text_3": "Simulated Contraptions cannot gain altitude using Levitite alone",
  "aeronautics.ponder.levitite.text_4": "Instead, additional forces are required",
  "aeronautics.ponder.levitite.text_5": "At low movement speeds, Levitite significantly resists motion",
  "aeronautics.ponder.levitite.text_6": "This resistance drops at higher movement speeds",
  "aeronautics.ponder.levitite_blend.header": "Crystallizing Levitite Blend into Levitite",
  "aeronautics.ponder.levitite_blend.text_1": "Levitite Blend can be crystallized into Levitite",
  "aeronautics.ponder.levitite_blend.text_2": "This process requires heat",
  "aeronautics.ponder.levitite_blend.text_3": "Once catalyzed, the Levitite cannot be recollected",
  "aeronautics.ponder.levitite_blend.text_4": "Nearby heat sources can also start the crystallization process",
  "aeronautics.ponder.levitite_blend.text_5": "After the reaction is started, the crystal will spread throughout the entire fluid",
  "aeronautics.ponder.levitite_blend.text_6": "When certain blocks are used to cast Levitite...",
  "aeronautics.ponder.levitite_blend.text_7": "...they will be destroyed during the crystallization process",
  "aeronautics.ponder.miniprop_pressure.header": "Effect of Air Pressure on Propellers",
  "aeronautics.ponder.miniprop_pressure.text_1": "Propellers are affected by Air Pressure",
  "aeronautics.ponder.miniprop_pressure.text_2": "Thrust weakens as Altitude increases",
  "aeronautics.ponder.miniprop_pressure.text_3": "The precise Air Pressure can be read from an Altitude Sensor",
  "aeronautics.ponder.mounted_potato_cannon.header": "Using the Mounted Potato Cannon",
  "aeronautics.ponder.mounted_potato_cannon.text_1": "The Mounted Potato Cannon is a block version of the Potato Cannon",
  "aeronautics.ponder.mounted_potato_cannon.text_2": "It accepts the same ammo as the Potato Cannon...",
  "aeronautics.ponder.mounted_potato_cannon.text_3": "...and can be loaded by automated means",
  "aeronautics.ponder.mounted_potato_cannon.text_4": "Use rotational force to charge up the Cannon",
  "aeronautics.ponder.mounted_potato_cannon.text_5": "After the Cannon is fully charged, power it with redstone to fire",
  "aeronautics.ponder.mounted_potato_cannon.text_6": "The Cannon can be continuously powered for automatic fire",
  "aeronautics.ponder.propeller_bearing_size.header": "Constructing Propellers using Propeller Bearings",
  "aeronautics.ponder.propeller_bearing_size.text_1": "Propeller Bearings attach to the block in front of them",
  "aeronautics.ponder.propeller_bearing_size.text_2": "Propellers with more sails are more efficient at producing Thrust",
  "aeronautics.ponder.propeller_bearing_size.text_3": "Any structure can count as a valid Propeller, as long as it has at least 2 valid sail-like blocks",
  "aeronautics.ponder.propeller_bearing_thrust.header": "Moving Simulated Contraptions using Propellers",
  "aeronautics.ponder.propeller_bearing_thrust.text_1": "Several types of propellers can produce Thrust",
  "aeronautics.ponder.propeller_bearing_thrust.text_2": "Thrust can move simulated contraptions",
  "aeronautics.ponder.propeller_bearing_thrust.text_3": "Reversing the rotation direction reverses the Thrust",
  "aeronautics.ponder.propeller_bearing_thrust.text_4": "The Thrust can also be reversed using a wrench",
  "aeronautics.ponder.propeller_bearing_thrust.text_5": "If the Propeller is moving through the air, it cannot push as hard, as the air is already moving",
  "aeronautics.ponder.propeller_bearing_thrust.text_6": "...and hence its Thrust output decreases",
  "aeronautics.ponder.propeller_bearing_thrust.text_7": "The Propeller's Thrust and Airflow can be inspected with Engineer's Goggles",
  "aeronautics.ponder.propeller_pressure.header": "Effect of Air Pressure on Propeller Bearings",
  "aeronautics.ponder.propeller_pressure.text_1": "Propeller Bearings are affected by Air Pressure",
  "aeronautics.ponder.propeller_pressure.text_2": "Thrust weakens as Altitude increases",
  "aeronautics.ponder.propeller_pressure.text_3": "The precise Air Pressure can be read from an Altitude Sensor",
  "aeronautics.ponder.steam_vent.header": "Generating Lift using the Steam Vent",
  "aeronautics.ponder.steam_vent.text_1": "Steam Vents generate Lift by filling Balloons with Steam",
  "aeronautics.ponder.steam_vent.text_2": "When Powered with Redstone, the Steam Vent will gradually fill the Balloon above itself",
  "aeronautics.ponder.steam_vent.text_3": "Like Steam Engines, sufficient Heat, Water, and Boiler Space are required",
  "aeronautics.ponder.steam_vent.text_4": "The input panel can be used to select the maximum Steam output",
  "aeronautics.ponder.steam_vent.text_5": "Adjusting the Redstone Input will scale the selected output proportionally",
  "aeronautics.ponder.steam_vent.text_6": "The Lift Force is limited by the size of the Balloon",
  "aeronautics.ponder.steam_vent.text_7": "Multiple Steam Vents can combine their output into a single Balloon",
  "aeronautics.ponder.steam_vent.text_8": "Note an adequate power level is needed for multiple Steam Vents to run at full capacity",
  "aeronautics.ponder.steam_vent.text_9": "For aesthetic purposes, the metal can be changed with an Iron Sheet",
  "aeronautics.ponder.tag.levitite_breakable": "Breaks When Crystallizing",
  "aeronautics.ponder.tag.levitite_breakable.description": "Blocks that are broken when nearby Levitite Blend crystallizes into Levitite. Useful for making molds for casting",
  "aeronautics.ponder.vent_pressure.header": "Effect of Air Pressure on Steam Vents",
  "aeronautics.ponder.vent_pressure.text_1": "Steam Vents are affected by Air Pressure",
  "aeronautics.ponder.vent_pressure.text_2": "Lift weakens as Altitude increases",
  "aeronautics.ponder.vent_pressure.text_3": "Simulated Contraptions will settle when Lift and Weight are in balance",
  "aeronautics.ponder.vent_pressure.text_4": "Changing Lift thus allows changing Altitude",
  "aeronautics.ponder.vent_pressure.text_5": "The precise Air Pressure can be read from an Altitude Sensor",
  "aeronautics.potato_cannon.ammo": "Ammo: %s x%s",
  "aeronautics.potato_cannon.attack_damage": "Attack damage: %s",
  "aeronautics.potato_cannon.knockback": "Knockback: %s",
  "aeronautics.potato_cannon.reload_ticks": "Reload ticks: %s",
  "aeronautics.propeller.airflow": "Airflow: %s",
  "aeronautics.propeller.can_lift": "Can lift: %s",
  "aeronautics.propeller.sails": "Sails",
  "aeronautics.propeller.thrust": "Thrust: %s",
  "aeronautics.scroll_option.hot_air_amount": "Max Hot Air Output",
  "aeronautics.scroll_option.thrust_direction": "Thrust Direction",
  "aeronautics.simulated_section.aeronautics": "Aeronautics",
  "aeronautics.subtitle.block.steam_vent.close": "Steam Vent shuts",
  "aeronautics.subtitle.block.steam_vent.open": "Steam Vent whooshes",
  "aeronautics.subtitle.entity.gust": "Balloon leaks",
  "aeronautics.subtitle.fluid.levitite_blend.crystallize": "Levitite crystallizes",
  "aeronautics.subtitle.item.cloud_skipper_transform": "Music disc transforms",
  "aeronautics.tooltip.capacity_used": "Kinetic Stress Used:",
  "aeronautics.unit.gpg": "%s Gpg",
  "aeronautics.unit.gpn": "%s GpN",
  "aeronautics.unit.kpg": "%s kpg",
  "aeronautics.unit.kpn": "%s kpN",
  "aeronautics.unit.meter_cubed": "%s m³",
  "aeronautics.unit.meters_per_second": "%s m/s",
  "aeronautics.unit.mpg": "%s Mpg",
  "aeronautics.unit.mpn": "%s MpN",
  "aeronautics.unit.pn": "%s pN",
  "block.aeronautics.adjustable_burner": "Hot Air Burner",
  "block.aeronautics.andesite_propeller": "Andesite Propeller",
  "block.aeronautics.black_envelope": "Black Hot Air Envelope",
  "block.aeronautics.black_envelope_encased_shaft": "Black Envelope Encased Shaft",
  "block.aeronautics.blue_envelope": "Blue Hot Air Envelope",
  "block.aeronautics.blue_envelope_encased_shaft": "Blue Envelope Encased Shaft",
  "block.aeronautics.brown_envelope": "Brown Hot Air Envelope",
  "block.aeronautics.brown_envelope_encased_shaft": "Brown Envelope Encased Shaft",
  "block.aeronautics.cyan_envelope": "Cyan Hot Air Envelope",
  "block.aeronautics.cyan_envelope_encased_shaft": "Cyan Envelope Encased Shaft",
  "block.aeronautics.gray_envelope": "Gray Hot Air Envelope",
  "block.aeronautics.gray_envelope_encased_shaft": "Gray Envelope Encased Shaft",
  "block.aeronautics.green_envelope": "Green Hot Air Envelope",
  "block.aeronautics.green_envelope_encased_shaft": "Green Envelope Encased Shaft",
  "block.aeronautics.gyroscopic_propeller_bearing": "Gyroscopic Propeller Bearing",
  "block.aeronautics.levitite": "Levitite",
  "block.aeronautics.levitite_blend": "Levitite Blend",
  "block.aeronautics.light_blue_envelope": "Light Blue Hot Air Envelope",
  "block.aeronautics.light_blue_envelope_encased_shaft": "Light Blue Envelope Encased Shaft",
  "block.aeronautics.light_gray_envelope": "Light Gray Hot Air Envelope",
  "block.aeronautics.light_gray_envelope_encased_shaft": "Light Gray Envelope Encased Shaft",
  "block.aeronautics.lime_envelope": "Lime Hot Air Envelope",
  "block.aeronautics.lime_envelope_encased_shaft": "Lime Envelope Encased Shaft",
  "block.aeronautics.magenta_envelope": "Magenta Hot Air Envelope",
  "block.aeronautics.magenta_envelope_encased_shaft": "Magenta Envelope Encased Shaft",
  "block.aeronautics.mounted_potato_cannon": "Mounted Potato Cannon",
  "block.aeronautics.orange_envelope": "Orange Hot Air Envelope",
  "block.aeronautics.orange_envelope_encased_shaft": "Orange Envelope Encased Shaft",
  "block.aeronautics.pearlescent_levitite": "Pearlescent Levitite",
  "block.aeronautics.pink_envelope": "Pink Hot Air Envelope",
  "block.aeronautics.pink_envelope_encased_shaft": "Pink Envelope Encased Shaft",
  "block.aeronautics.propeller_bearing": "Propeller Bearing",
  "block.aeronautics.purple_envelope": "Purple Hot Air Envelope",
  "block.aeronautics.purple_envelope_encased_shaft": "Purple Envelope Encased Shaft",
  "block.aeronautics.red_envelope": "Red Hot Air Envelope",
  "block.aeronautics.red_envelope_encased_shaft": "Red Envelope Encased Shaft",
  "block.aeronautics.smart_propeller": "Smart Propeller",
  "block.aeronautics.smart_propeller.tooltip.behaviour1": "_Reverses_ the direction the Propeller provides thrust.",
  "block.aeronautics.smart_propeller.tooltip.condition1": "When R-Clicked with Wrench",
  "block.aeronautics.smart_propeller.tooltip.summary": "_Generates thrust_ when spun. _Pitches the propeller_ along one axis to _attempt to face upwards._",
  "block.aeronautics.steam_vent": "Steam Vent",
  "block.aeronautics.white_envelope": "Hot Air Envelope",
  "block.aeronautics.white_envelope_encased_shaft": "White Envelope Encased Shaft",
  "block.aeronautics.wooden_propeller": "Wooden Propeller",
  "block.aeronautics.yellow_envelope": "Yellow Hot Air Envelope",
  "block.aeronautics.yellow_envelope_encased_shaft": "Yellow Envelope Encased Shaft",
  "entity.aeronautics.gust": "Gust",
  "entity.aeronautics.propeller_bearing_contraption": "Propeller Bearing Contraption",
  "fluid.aeronautics.levitite_blend": "Levitite Blend",
  "item.aeronautics.aviators_goggles": "Aviator's Goggles",
  "item.aeronautics.aviators_goggles.tooltip.behaviour1": "_Kinetic components_ show added _Stress Impact_ or _Capacity_. _Stressometers_ show statistics of their _attached kinetic network_. Some other blocks reveal information such as item and fluid content.",
  "item.aeronautics.aviators_goggles.tooltip.condition1": "When looking at blocks",
  "item.aeronautics.aviators_goggles.tooltip.summary": "Augments your HUD with _miscellaneous information_ about placed components.",
  "item.aeronautics.end_stone_powder": "End Stone Powder",
  "item.aeronautics.levitite_blend_bucket": "Levitite Blend Bucket",
  "item.aeronautics.music_disc_cloud_skipper": "Music Disc",
  "jukebox_song.aeronautics.cloud_skipper": "Starlotte - Cloud Skipper"
}